Gameplay Engineer
Would you like to become part of the team that includes the creative visionaries behind Drizzt Do'Urden and Spawn? 38 Studios is currently seeking a passionate, results-oriented gameplay programmer to join the Copernicus team. This is a full-time time position with competitive salary, full benefits and 401k, and the chance to be part of MMOG history!
Responsibilities
- Work with engineering leads to create high quality software that meets both functional and non-functional requirements.
- Participate in code reviews.
- Work with the other departments to define and reach common goals, focusing on engineering efforts within cross-disciplinary teams.
- Iterate with designers and animators on systems like player control and camera, combat, user interface, etc.
- Facilitate communications between engineering and other departments.
- Meet project deadlines and milestones as set by the studio.
Knowledge, skills & ability requirements
- Knowledge: Solid knowledge of C++ required. Experience with Python a plus. At least a working knowledge of a few disciplines (e.g. AI, animation, rendering, UI, networking, etc). Knowledge of MMOs and their architecture is a plus.
- Competencies: Good oral and written communication skills; solid organization and efficient time management skills are required. Understands how to work on large teams in a deadline-driven environment. Able to effectively share opinions about what makes games fun.
- Education: Bachelor degree in Computer Science is preferred.
- Experience: 1 year game industry experience with at least 1 shipped title is preferred (or equivalent experience on personal projects or several years experience in a related field).
Please submit your resume to
jobs@38studios.com. Only short-listed candidates will be contacted for an interview. 38 Studios is an Equal Opportunity Employer.